A Worthy Update | Krunker Version 2.7.2 Highlights: CSS in Mod Packs, Optimizations, and Post-Processing

A really solid update just arrived, and this update will take a while to figure out since there are some very interesting added features.

PATCH NOTES:

 == UPDATE 2.7.2 ==
 - Added Cylinder Objects to Editor: Can create spinning platforms
  (Can also use cylinders to smooth corner collisions)
 - Added Anonymous Mode for Verified Users
 - Mods Loaded from Maps are now removed when leaving the lobby
 - Mail Count now Updates properly when clicking Read All
 - Can now Create Custom Shaders in Mod Packs: WIP
 - Added new Free Spin
 - General Optimizations
 - Can now Change Muzzle Flash with Mod Packs
 - Can now Save Presets of your Loadouts in Customize Menu
 - Can now Mod CSS with Mod Packs: Some limitations
 - Can now click a mod in Social Mod list to auto load it
 - Can now see other players Item List in Trade Mode
 - Reverted Air Strafe Changes for now
 - Adjusted Free KR Odds
 - Improved Scaling for Lightcone & Cylinder in Editor
 - Fixed Viewer
I want to highlight a few of them.

CSS IN MOD PACKS

I have been asking for this feature before, and it’s great that it’s working. Now, it will become very easy to use someone else’s custom CSS/UI.

The main reason I wanted this feature was so you can get a MOBILE BUTTON LAYOUT more easily. I tested this and it works, you can try philzgoodmod on your phone using my 4-finger claw layout.

Just look for my mod in the “featured” section:

philzgoodmodThumbOptimized.png

Note: I don’t have my main desktop styles in there, just because I don’t want it to interfere w/ those that already use their own custom CSS. Also, I added something called a “media query” so that the mobile styles are ONLY APPLIED TO SMALL SCREEN SIZES. So this way it won’t interfere with anything if you’re playing on desktop.

How about customizing your own mobile layout / UI? I’ll have to let you know later. I got in touch with the Krunker team and there’s cool stuff in the works!

How to add CSS in a mod pack:

  1. Within your mod folder’s root directory, create a sub-folder called “CSS”

  2. Add your CSS file and make sure it’s called “main_custom.css”. If there are any version identifiers attached to the file extension, delete them.

how to add css in a mod.PNG

What is Post Processing?

The thing about post-processing in Krunker is that it’s not yet clear what it’s for. Usually, post-processing can include things like NVIDIA filters or “film grain” that give the game some aesthetic changes. I will have to test further, but right now I don’t notice it doing anything.

How about Performance Optimizations?

Krunker still has a challenge with consistency across various updates but this update feels really smooth. I still don’t get highly consistent FPS, but even when FPS is lower, the game feels better than it did before.

I think that Krunker is heading in the right direction.

Anonymous Mode in Krunker

This was such a nice feature that I didn’t expect. Whenever I’m in a game, there’s a good chance that someone wants to chat and I always try my best to respond. However, as you can imagine, it’s very distracting. I end up playing as Guest or doing a private lobby (esp when testing stuff). But now that the anonymous feature exists, I find it really helpful.

This is a feature that is currently limited to verified Krunker users.

Anon.PNG

More Cool Stuff

There’s plenty of more cool stuff in this update, like custom muzzle flashes. I look forward to trying everything out! I’m sure that we’ll get even more updates soon, but this patch 2.7.2 will be serving us well for a long time.