The Most Important NEW Krunker Settings (Mid 2020)

The Krunker devs are always busy adding new settings to the game that lets us precisely tune the experience for our hardware and gameplay preferences. I’ve made a few videos on Krunker Settings but these vids will always have to be updated (not that I’m complaining or anything).

This guide won’t cover each and every setting, it’d simply be too much. If you are new to Krunker, it’s best to watch my “Krunker Settings Explained” video and the “Best New Krunker Settings Late 2019” video.

Also, moving forward I’d like to stray away from calling something the “Best” Krunker setting. That’s because I’d rather explain what the setting does and let the user decide for themselves.

THE MOST IMPORTANT SETTINGS ARE:

  • PERFORMANCE SECTION

    • Frame Cap (Not new but it’s working now)

    • Particle Distance

      • This determines the minimum distance in order to render particles, such as the impact of bullets on a wall.

    • Texture Animations

      • Applies to animated textures, such as the animated weapon skins.

    • Object Animations

      • Coincided with the citadel update.

    • Screen Shake (Important)

      • Turn it off for the best aim stability. Turn it on for more visual feedback for timing slidehops.

  • INTERFACE

    • Use old scoreboard

    • Nametag Display

    • Nametag Style

    • Nametag Health Number

  • VIEWMODEL

    • Weapon Aim Animation (Important)

  • EDITING

    • Bullet Tracers (Important)

The Krunker Updates Lately 🔥 (2020)

After a drought of Krunker updates, we got the release of Krunker 2.0.0 and then we got another 4 updates in the past week!! (2.0.1, 2.0.2, 2.0.3, 2.0.4, 2.0.5)

As Sid mentioned in the past, he wants to focus on improving some of the core mechanics of the game, addressing the hacker situation and performance. You can read the full-text of the patch notes below but here are the highlights on the important stuff (in my opinion).

HIGHLIGHTS FROM PATCHES 2.0.1 - 2.0.5

  • King of the Hill Game Mode (a mix of free-for-all and Hardpoint)

  • A “show hands” setting: I’m not really sure the purpose of this but it’s worth mentioning. It disables your hands but you still see your gun model. Maybe a performance boost?

  • In-game chat scrolling (surprisingly very helpful)

  • Option to enable/disable market music (lol)

  • Lostworld (New Map)

  • More Challenges

  • Bandwidth Optimization at Higher FPS

The bandwidth improvements and the new map are the most interseting to me. They are testing out a few new maps and rotating them in for feedback. The Lostworld map is based off of de_aztec from Counter-Strike.

FULL PATCH NOTES:

 == UPDATE 2.0.5 ==
 - Drastic Bandwidth Optimization at Higher FPS
 - Added 8 new Skins
 - Added new Sprays
 - Added Solo, Duo, & Quad Ranked to Killcard Stats
 - UI changes for level requirements / login requirements
 - Autoload Mod no longer saves Custom Map mods
 - Removed Deagler from Social Class Stats
 - Challenges now require level 30
 - Fixed Chat issues
 - Fixed item preview issues

 == UPDATE 2.0.4 ==
 - Added new Free Spin
 - Added new Challenge Levels
 - Fixed Challenges display issue NaN
 - Visual & Layout changes to Lostworld
 - Fixed Spawntrap on Lostworld
 - Added 3 new Skins
 - Fixed out of map spots on Lostworld
 - Upgraded Scarlet AK to Contraband
 - Fixed Empty Custom game issue (Server issue)
 - Fixed killfeed with special characters issue in Chat
 - Added new Content Creators to in-game list
 - Removed Extra pistol challenge on level 17
 - Fixed leave / kicked by vote server messages
 - Added Banned & Kicked to server messages
 - Fixed Issue with Terrain
 - Fixed Casual Winner Challenge in Challenge Level 2
 - Fixed Juggernaut Challenge
 - Headhunter challenge was changed to Headshot Kills
 - Challenges now require level 25
 - Added back Market Music with a button to disable it
 - Killcard Score now matches your Popup Score color

 == UPDATE 2.0.3 ==
 - Adjusted some challenges & Added another level
 - Added new Skins
 - Added new default Sprays
 - Made chat scrollbar always visible
 - Fixed chat not scrolling on end screen
 - Chat always scrolls to bottom when in game
 - Fixed issue with killfeed staying forever
 - Fixed Player Social Page tabs
 - Added new Rotation Map: Lostworld
 - Fixed Market purchase issue
 - Overlapping ramp collision fix
 - Limited some Items
 - Removed Market Music

 == UPDATE 2.0.2 ==
 - Updated Victory/Defeat/Draw Design on End Screen
 - Added Highest and Lowest current market price to item info page
 - Added Current Number on Sale display to item info page
 - Fixed Spray IDs for new Sprays
 - Added new Skins
 - Added new Youtubers to Creator List on Menu
 - Verified SCTE clan
 - Particle Optimization for Bullet Impact Particles
 - Fixed Stutter issue after 800fps
 - Added Setting to hide Spectate Count
 - Adjusted end screen UI
 - Added scrolling to in-game chat
 - Added Profile Tabs to Social Profile Page
 - Score counter now resets after each match
 - Fixed issue with counters positioning
 - Fixed Trade popup typo
 - Social profile design changes
 - Fixed Vote to kick key being incorrectly displayed
 - Increase Points Gained in King of the Hill
 - Added 'Disable Warnings' setting to the Editor
 - Updated Customize UI
 - Updated Itemsales UI
 - Updated Market UI
 - Changed Saving method for Challenges to fix progress bug
   (This will reset your current level)

The Highly-Anticipated Krunker Update 2.0.0 (and 2.0.1 hotfix).

The long-awaited Krunker Update 2.0 is finally here! Shortly after, a hotfix was released w/ 2.0.1 that added the option to use a “classic” leaderboard. This patch is DENSE and has a ton of improvements, new features, and content. I encourage everyone to read the patch notes on their own but here are the main takeaways:

  • Shotgun Spread is now a consistent pattern instead of randomized. It’s kind of like a star pattern, similar to the Peacekeeper in Apex Legends.

  • Arm Positioning has changed, so your gun model may look weird. To fix this, adjust your weapon offset settings until it feels good again.

  • Reload Animation has now been added to the game. It’s SUPER subtle but it’s great that it’s in there.

  • FREE SPIN available for subscribing to a Krunker YouTuber. In this patch, they kindly featured my channel. They will continually rotate out the featured channel.

  • CHALLENGES are now available. Currently it’s an experimental feature but seems to be working great when I tested it out.

  • CROSSHAIR Opacity setting added to the game (make your crosshair transparent by lowering this number)

  • Krunker Mobile - nice improvements to performance. Basically the devs are “live testing” Krunker mobile and currently, it’s just not ready (for example, there’s no reload button). But I was surprised that this patch made Krunker mobile super responsive w/ good frame rates. NOTE: it may not work on your device and from patch-to-patch, I encounter this same issue. For example, I tested w/ someone else’s iphone X and it wasn’t working at all. But it’s running smooth on my Galaxy S10e

  • Bowman BUFFED - blazing fast reload time now! Still not that strong, but def better and fun to play.

FULL PATCH NOTES:

== UPDATE 2.0.1 ==

 - Added setting for old leaderboard style/layout
 - Added new Skins
 - Added new Dye
 - Fixed challenges bug with Killstreak challenges
 - Fixed Kill Player Trigger action
 - Fixed Vote kick issues
 - Fixed Nametags in Prophunt
 - Reset Scoreboard & Playerlist Keybinds
 - Added Headshots to Killcard Stat
 - Added King of the Hill gamemode (WIP)
 - Added 6 new Challenge Levels (More coming soon)
 - Added Lag Comp setting back (For now until hitreg is fixed)
 - Fixed Spawn undefined issue
 - Added Billboards to Subzero
 - Fixed Ads issue
 - Added Disable Borders Host option
 - Added 3 New Sprays to Spins
 - Added Show Hands setting
 - Added Nametag Health Number setting
 - Minor weapon swapping Optimization
 - Minor Social Visual changes

 == UPDATE 2.0.0 (Lighting Overhaul Delayed) ==
 - Added new Free Spin to Store (New one every update to support different creators)
 - Reduced Server Freeze Issues (Ping Spikes)
 - Added some Challenges (WIP: More coming soon. Including
   unlockable skins & More Levels & Challenge Level affects color of level display)
 - Level Display changes color based on challenge level
 - Adjusted CTF Spawns to be more balanced
 - Verification Icons now show in-game
 - Added Unlockable Dyes to the Game (Test)
 - Can now Press Enter to submit Search on Market
 - Added ability to sort inventory on market
 - Separated Chat & killfeed
 - Shotgun now has a consistent spread (WIP)
 - Sawn-Off now has a consistent spread (WIP)
 - Added several new Community Skins
 - Added new Weapon skins
 - Added new Cosmetics
 - You can now access the menu after the match has ended (On end screen)
 - Client now clears cache every update to fix FPS issues
 - Fixed Placeholders in the editor for future saves
 - Added two new settings to the Editors image importer
 - Added /roll command to Chat Commands
 - Adjusted Arm Positioning
 - Shadowban Anti Cheat (Will be more aggressive after
   enough accounts have been flagged)
 - Updated CTF in-game info about flag location
 - Flag position is now updated every 2 seconds in CTF
 - Added Billboards to all Rotation Maps
 - Fixed Ad covering Buttons/Content
 - Reworked Crosshair Opacity settings
 - Added back Always Show Crosshair Setting
 - Added Warning Popups to Editor
 - Added Interface/Trigger Loop Limit (To fix performance issue with custom maps)
   (This limit may be removed at a later time if its not the cause of the perfomance drop)
 - Fixed Nametag "Team Only" setting not working in FFA
 - Editor Optimizations
 - Fixed Texture scaling on Planes
 - Spins are no longer interrupted by match starting or ending
 - Added Krunkies to Killcard Stat
 - Adjusted padding on some UI elements
 - Removed Lag Compensation setting
 - Fixed Issue causing you to Aim/Shoot when clicking to exit the menus
 - Can now see when other players reload
 - Slight animation adjustment
 - Added "Render Faces" setting to Cubes in the editor
 - Added Scale Snapping Setting in the editor
 - Added Headshots stat
 - Mobile Control fixes
 - Controller no longer vibrates if its not active
 - Added Mobile Settings
 - Added Gradual Speed setting to Mobile & Controllers
 - Unobtainable items can now be received from spins
 - Clicking Version number now opens in-game changelog
 - Added Challenge Level to Social Leaderboards
 - Social Visual changes
 - Replaced Top right Leaderboard with Killfeed
   (Leaderboard now accessible while pressing TAB (can be rebound))
   (Playerlist now changed to ALT (can be rebound))
 - Fixed Player LOD (Will break maps that took advantage of this not working properly)
 - Fixed Map List not allowing you load specific maps
 - Adjusted Player UI (Level Display in-game)
 - Added new Youtubers to Menu List
 - Fixed Kill counter showing when its disabled
 - Added Losses to Social profile
 - Decreased Crossbow reload time
 - Added Message when a player leaves

Hello World (About this site)

Welcome to philzgoodman.com! I started this site a super-long time ago (you can tell from some of the time stamps) and finally launched it.

What’s the site about? Nothing too crazy, as you’d expect, this website will be mostly about Krunker. I hope to make it complementary to my YouTube Channel. So there' will be guides, tips, news, about Krunker.

Also, in this site you can find my mod, my settings, and my scope.

Enjoy!

-philzgoodman

What the heck is Krunker.io? (Plus: Parents' Guide to Krunker)

Krunker.io (or simply “Krunker”) may just be the most popular first-person shooter (FPS) that most of the general public has yet to hear about. The game hit 50 million UNIQUE players back in July of 2019 as mentioned by Sidney De Vries, the creator of Krunker.io. By now, the number of unique players is likely between 80 million and 100 million. But what exactly is it?

TABLE OF CONTENTS

  1. What is Krunker.io?

  2. What’s the Appeal of Krunker?

  3. A Parent's’ Guide to Krunker

  4. Krunker for Newcomers to FPS

  5. Krunker for Competitive FPS Veterans

  6. Conclusion

What is Krunker.io?

In a single sentence, Krunker is a free-to-play arena-style browser-based tactical first-person shooter game where (typically) up to 8 players join a lobby and shoot each other to death or compete over an objective. Sounds violent? Not so fast. Stylistically, Krunker has simplified block-like graphics much like Minecraft or Roblox. There is no blood or gore in the game. Yes, there ARE guns in the game like an Assault Rifle, Rocket Launcher, and Uzi - but that’s pretty much as far as the violence goes.

Since it’s a browser-based game, that means it can be played on Windows PC, Mac, ChromeOS, and even Linux. If you don’t want to play in the web browser, you can also download the official “client” version of the game which is available for Windows and Mac. The game is the same as the browser version with just a few small added features. Players can play with each other regardless of which platform they are on.

Games typically last about just 4 minutes which means that Krunker is a fun “pick up and play” type game. The game speed is lightning fast too. After you die in-game, you can respawn just about instantly which means there is very little downtime. This is in stark contrast to slower-paced battle royale games where a single game lasts about 30 minutes.

In terms of the gameplay, Krunker is most similar to the Call of Duty games. The guns in the game do have recoil, but not too much. Krunker has an arcade-style feel even though it does have elements of tactical shooters as well.

The main modes in the game are:

  • Free-for-all (FFA)

  • Team Deathmatch (TDM)

  • Capture the Flag (CTF)

  • Hardpoint (POINT)

    • In Hardpoint, you fight for control of a single objective that changes location after 1 minute. By standing on the objective, your team accumulates points.

There are a total of 12 classes to choose from, each with different weapons (loadouts).

  • Triggerman (Assault Rifle)

  • Hunter (Sniper Rifle)

  • Run N Gun (SMG)

  • Spray N Pray (LMG)

  • Vince (Shotgun)

  • Detective (Revolver)

  • Marksman (Semi Auto)

  • Rocketeer (Rocket Launcher)

  • Agent (Akimbo Uzi)

  • Runner (Combat Knife)

  • Bowman (Crossbow)

  • Commando (FAMAS).

Ready to play Krunker.io? Just head on over to Krunker.io to get started.

What's the appeal of Krunker?

Krunker is a completely free-to-play game. You don’t even need to register an account to play the game. You simply go to Krunker.io and can join a match within SECONDS. However, there are many other great free-to-play first-person-shooter PC games on the market including Fortnite, Apex Legends, and Counter-Strike: Global Offensive. Why are players choosing to play Krunker over others?

I’ll list some of the main reasons why people choose to play this game:

  • General Accessibility: the game is available on all major computer operating systems (Windows, OSX, Linus). The hardware requirements to play the game are very minimal. It doesn’t take much of a computer’s resources for the game to run smoothly.

  • Extreme Convenience: the game loads nearly instantly. If you want to invite your friend to join your game, simply send them the URL of the game that you are in and they can copy/paste that into their browser to join your lobby. This makes it a fun game to play in a social setting, or even in the office.

  • Easy-to-Learn, Hard-to-Master Gameplay: The fast-paced gameplay of Krunker is very simple on the surface, but the more you play, the more gameplay mechanics you learn. This leads to a greater appreciation of the game.

  • Strong Community: The Krunker community of players, streamers, YouTubers, and modders is vibrant, diverse, and fun. The community actively contributes to the game’s development creating maps, skins, and game modes which means that Krunker never gets old.

  • Responsive Development Team: There has been hundreds of updates to the game that steadily improve its quality. Updates are rolled out based on community feedback.

While these are all good reasons to play Krunker, I’d like to explain my own personal reasons (as a veteran FPS player) for why I enjoy playing Krunker. Frankly, I got tired of the games on the market. I started playing FPS games with the original Counter-Strike (Half-Life Mod). I then took a hiatus from PC gaming until getting back into Counter-Strike: Global Offensive. When Overwatch was released, I dedicated myself to it and reached a rank of Masters. Then, the battle royale craze started taking the world by storm. I became addicted to PUBG and then later Fortnite. When I discovered Krunker, it truly felt like a breath of fresh air. It wasn’t going for graphics or following industry trends. It was all about the basics: having fun. Playing Krunker STILL feels like waking up on Christmas morning and playing that brand new game that just came out. That’s how fresh it feels to me.

A Parents' Guide to Krunker

If you have read articles that spread fear about Krunker taking over the minds of our children, just take a step back for a second and I’ll try to present the facts.

First of all, Krunker is quite popular in K-12 schools. In the United States, Google Chromebooks have nearly 90% market share. But what does Chrome lack? Games! However, Krunker is browser-based so it works on Chromebook. Some schools have taken steps to block Krunker. This is understandable if it’s getting in the way of school. But that doesn’t mean Krunker is bad.

If you are parent in today’s modern age, you already have enough to worry about when it comes to your child’s internet usage. Now there’s a browser shooting game with NO DOWNLOAD REQUIRED? The good news is that if you’re accustomed to games like Fortnite, I can assure you there’s no fear that Krunker is worse than that when it comes to both violence and privacy. However, here are the issues to be mindful of:

VIOLENCE

Despite having guns that are modeled after real-life weapons, I would argue that even Minecraft is more violent than Krunker. In Minecraft, you kill both animals and other players. In Krunker, it has a more sporty feeling to it, rather than going on a shooting rampage or killing innocent victims. Krunker has ZERO blood or gore. Most PG-rated movies are less appropriate than Krunker.

There’s another popular free FPS game called Roblox Phantom Forces (an officially sanctioned mod of Roblox) that is FAR more violent than Krunker. Not only that, Roblox is a game that is actually aimed and marketed towards children.

The fact of the matter is that violence is hard to escape in video games these days. But video game violence DOES NOT equate to real life violence. Teaching your child the ability to distinguish fantasy and reality is important REGARDLESS of which games they play.

PRIVACY

Truth be told, there is a wide range of ages when it comes to Krunker players since it’s the type of game that attracts veterans and newcomers alike. If you want to shield your child from the toxicity of gamers online, here are the concerns as well as an action plan to mitigate this fear.

  • IN-GAME TEXT CHAT: The chat in Krunker can sometimes be laced with profanity.

    • ACTION TO ADDRESS THIS: You can turn on the “Streamer Mode” in settings that sensors profanity.

    • You can also simply disable chat completely.

  • IN-GAME VOICE CHAT: You can communicate in real-time with other gamers while playing Krunker.

    • ACTION TO ADDRESS THIS: You can disable voice chat in-game by setting the voice volume to zero.

    • Also, if you don’t want your child speaking in the microphone, you can prevent Google Chrome from having access to the mic. Go to: Chrome -> Settings -> Privacy and Security -> Site Settings -> Microphone -> turn off the slider to disable Mic across all of Chrome.

THE POSITIVE SIDE OF KRUNKER FOR YOUR CHILD’S DEVELOPMENT

There are some reasons why you should consider allowing your child to player Krunker aside from purely entertainment value. Unlike other games, Krunker provides a platform for your child to learn invaluable skills. Here’s why:

  • Krunker has an in-game 3D Editor. This full-featured 3D editor has similar tools to professional-grade computer-aided design (CAD) software. The basics of transforming 3D objects and working in a 3D space can be learned via Krunker’s in-game editor.

  • Krunker features community-created skins. You can learn programs like Adobe Photoshop in the context of making gun skins for the game. There’s even a chance that the skin will be officially added to the game, giving your child a sense of accomplishment.

Also, I do believe that there are great socialization opportunities within the Krunker community. The community supports one-another and there’s some skills that cannot be taught in a classroom. Whether it’s streaming, making videos, or building a social following, you can learn it via Krunker. The caveat to this is that I personally have had a really great experience with the Krunker community. But bear in mind I do not speak for everyone when I say this.

Krunker for Newcomers to FPS

For many gamers, Krunker is their very first FPS game. If that’s the case with you, then you’ve come to the right place! To improve your skills at the game, I recommend heading over to my YouTube channel for in-depth guides on the classes and game mechanics. Just experiment and have fun! You’ll learn and improve over time.

Krunker for Competitive FPS Veterans

Krunker has been played by MANY streamers and pro gamers coming from other FPS games including Tfue and Shroud. Often, they are playing Krunker while waiting for the ridiculously long queue times for their main game. Some of the main reasons why FPS veterans are playing Krunker include:

  • Entertain your stream viewers while you queue.

  • Warm-up before your match (I’ve seen Myth do this).

  • Creating content - for example, Faze Rain has several Krunker videos on his channel which have done quite well.

  • It’s fun. Low barrier to entry, high skill-ceiling. Aim intensive.

If you’re looking for more of a competitive experience out of Krunker, sorry the game isn’t quite there yet but it WILL be soon. The main problems with the game right now are: 1) Hackers 2) Netcode and 3) Lack of ranked matchmaking. Numbers 1 and 2 will need to be addressed first in order for a ranked ladder to flourish. But if you’re interested in Krunker, there’s no need to wait to enjoy a competitive experience. You can do the following:

  • Play beta ranked matches - although there is no rank that is recorded, these matches are fun and can be extremely competitive. I routinely run into players from competitive clans such as GLXY. I’ve learned a lot getting owned by these guys.

  • Join a competitive Krunker clan - there are many of them. Check the Krunker Bunker Discord and find the links there.

  • Go for nukes/killstreaks - if anything, it’s fun and great for video content.

  • Scrims and Tournaments are organized regularly like the regional Krunker Official Weekly tournaments. Again, check Krunker Discord for more info on that.

If / when Krunker matures into a competitive eSports title, I’d say it’s better to start now!